Reference Update

So, i needed some new reference footage for my animation as i am struggling with at the point when the character starts to pull himself over the top of the diving board.

As i don't have access to a diving board of the same design as mine i used a selection of objects from around the house to come up with a suitable setup for the actions.

This is what i got from it

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Image Link



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Image Link


I will be doing more reference recording tomorrow at the university....well i will be hoping to find places to do it that will give me the look i am after.

Animatic Part 1

Here is the first part of my animatic, not completely there yet but im still working at it.




The font is just a stock one till i find a better one as well.

Signed Sealed Delivered Im Yours!!!

Well its been 2 weeks since i started work on the final designed character and its finally done.

Its been a hard time getting it working but i think i managed it quite well, the problem is that it has only left me with with 4 weeks to get the other work done, now although i feel that this is possible i dont feel that it will be showing my skills at there full.

I understand that this problem is all down to me and the way i structured myself with the project over the year but i still feel i can come out of this with a good peace of work even if i work on it after the project is over.

So as for the project that i will be submitting, i am going to be requesting to my lecturer (Chris Wyatt) in my next meeting with him if i would be able to be marked not only on the animation but also the texturing, rigging and modelling of the main character, this will hopefully get me then extra marks that i dont feel i will be able to acquire with just the animation hand in.

So as i said at the start, i've finished the rig and the rest of the character set up, here is what i have.

Click Image to Enlarge
Émile Textured Head


Émile Skeleton Rig


Émile Spine Setup


Émile UV Map Textured


So As you can see from the images i have done quite a bit since the last post and i hope that now my rig is done i will still have enough time to get the animation out.

So what i did since the last post is i started by fixing the issues with the mesh that i mentioned before and then begun to rig it.

For the rig i used a small amount of reference from other rigs that have been made and tried to develop my own techniques that i felt would work.

One of the main things i found helpful was the rig from Pigeon Impossible, it used a small expression code that was placed on the visibility option that would bring up a feedback disc on the wrist to state that the arm was being pulled to far and may start coursing problems.

Expression:
cond( ctr_dist( Emile.Right_IK_Arm_Root.kine.global.pos, Emile.Right_IK_Ctrl.kine.global.pos ) > 6.9, 1, 0 )

Émile Rig Write Control


For the spine i thought of a easy way to stop the body from stretching without coursing crippling to the over all movement.

To do this i placed a 2 bone chain and parented the root to the chain to the hip object and the effector to the top vertebra.



As you can see from the last image on the right the green bone is the 2 bone chain i have mentioned. This is stopping stretching but not limiting movement as you can see from the other images.

Another useful feature i have implemented is the use of a reverse foot control. This gives the animator easier control of the foots rotation and will essentially generate smoother animation.



Before starting the final rig for this character i started by making a demo rig that used all the techniques that i thought i would need and then chose the things that i felt would be needed by Émile to preform him actions.

Some of the things i chose not to include where things such as IK/FK switch....this was done by creating a "dead bone chain" (a bone chain made of nulls) and then constraining them to the IK chain or the FK chain and using a slider to blend between the two of them......i have used the same technique as i did in the demo by making the dead bone chain and constraining them but only made an IK chain. This is so that if i feel that at any point i may need a FK chain it will be easy to make one and fit it to the rig without any enveloping or weight mapping problems.

Other things i didn't include were expression scripts that would control the visibility or objects through sliders, these were not needed due to the single IK chain but can be also easy implemented if need be.

Once all the enveloping and rigging was complete i started work on the UV Mapping. As i had never done this before i found it a new and challenging experience. After i had learned the basics it become a little easier but it wasn't till work started that i begun to understand it better.

To make it easier i started with creating clusters of the main body parts for easy access to the sections when unwrapping, this helped me out a lot and i found that i didn't need to keep going back to the model and reselecting the polygons.

I had to use several projections on some sections of the body such as the feet that required 4 projections and then stitched together to create the final projection and reducing the deformation of the texture.

After the mesh was unwrapped i ended up with this....

UV Stamp


Then i moved on to coloring it in Photoshop and producing this....

Émile UV Map Textured


one of the hardest parts i found when texturing was the eyes. This was because i wanted a specific style to them and couldn't work out a way of producing it.

some of the references i used where from Tim Burtons Corpse Bride and the Road Safety Advert.





After several different versions of the eye colors i ended up with this and i feel that it worked best for what i was wanting.

Émile Face UV Map


To save from having to model out the toes i also used an old game character technique where in you texture the toes as if they where there, this results in this....

Émile Feet Rendered


Once it was all complete i finished with this character and i feel for my first fully textured and rigged biped character i did a great job of it.

Click Image To Enlarge
Émile Textured Side Body Émile 3 Quarter Head Rendered Émile Textured Head


Well that's all for this post. I hope you enjoyed reading it as much as i enjoyed writing it. I hope you got something from it also.

I hope to have a meeting soon with my mentor to discuss the marking as mentioned earlier in the post, so keep tuned for that and i will speak to you soon.

PS. please leave a comment and let me know what you think i would love the feedback.

Thank You.

Not As Far As I Thought

Well if you read my last post i stated that i would be uploading some images of my character and that i would have the mesh, rig and texturing done.

Well that didn't go to plan as you may have already guessed as my post was on 11th and i said that the images would be up on the 12th......little late and still not what i would have hoped.

The reason for this is because i have had so many issues with the modelling that it just wasn't working.

One of my main issues was that i opened my scene file and the characters mesh ended up looking like this...



I couldn't work out why it was doing this but from what i could tell was that since i hadn't frozen the model since i started the mesh had created some sort of defect.

I managed to work this problem out by opening it up on a friends computer and freezing the modelling then deleting all the meshes that made up the character and then saving the scene again and once again testing it out on my computer to find that this worked fine.

Now i have the mesh looking exactly as i wanted it to (with a few exceptions) and i now need to work on the rig and the texturing although i feel that texturing will become a problem when it comes to the mouth.

Here is what i have so far (that works and looks right)...

Character Mesh Head Character Mesh Hand Character Mesh Side Character Mesh Front


Well thats it for this update, i hope to have the rig done by the next update so until then i hope you all keep well and safe.

bye for now

7th Meeting

Well yesterday me and Chris finally managed to get together for a meeting and it all went as well as it could have gone.

We talked about what i  had done so far and if i thought that i would be able to get the work load done in the remaining 5 weeks (although we thought it was 7 weeks before i just check now :'(  ).

This means that im just going to have to work my ass off on this work and get everything done asap.

By the end of tomorrow my rig and textring for that rig should be finished, i'll be uploading images of that mesh as soon as its doen so keep a look out for it.

So back the meeting, we talked about what i felt i could do inthe short time. I feel that since there isn't much time left and that the animation focus is mainly at the end of the animation i will be polishing that bit of animation (the part where he reaches the top of the board onwards) and then i will have blocking up till that point, this way i still have a strong animation without losing any/much of the story behind it.

This is only a short version of the meeting as i have a lot of work to do and need to get back to it so i will talk to you all soon.

QUICK NOTE - I've uploaded some images i did near the start of the production that i forgot about let me know what you think by leaving a coment.....thank you - Images Here

Character Designs & Colors

Expression Sheet - Design Sheet - Proportion Sheet - Character Shapes
Expression Sheet       Design Sheet       Proportion Sheet      Character Shapes

Original Design   -    Color Test
Original Character Design      Color Sheet

Émile Final Designs

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More Feedback

Ok, so i and talked with Ed tonight at the Animex Lounge and told him about the changes to the animation.

With the latest revision of the shot list he said that now i have an animation that works, im still unsure on the ended and i got the feeling that so was he but i'll do the blocking for the animation and send him a link and hopefully he will get back to me with what he thinks about it.

When i go onto the animation stage (again) i'm going to follow what i have learnt at Animex in the production techniques and the plan of action as it where that the big companies use in there projects.

Anyway, i just wanted to let you have a quick update on what he thought about it and what i im going to be doing.

He did say that i should try some different comedy as we have all seen the almost falling off a ladder and swinging to gain control act before so i need to use something that hasn't been done before (well, lets just say over used....something new is impossible ^^).

I'll be working on this after next week as i need to go on hold in production just while i get my CCA sorted as its a little far behind and needs to be done.

Anyway, till next time keep safe and keep visiting.

New Shot List/Script

Well im not regretting do this during the lecture im in as the guy speaking is talking about everything im trying to work on at the moment and telling us how to do it really well. I'll just have to steel the notes of people ^^

Anyway i've now got a new and hopefully final script/shot list, i'll be running it past Ed later today and seeing what he thinks but i hope that things are ok with it.

If he does find a major problem with it i may need to just carry on with it and then in the next project take on board what he has said as its getting close to the end of the project and i will need to hand it in soon.

So my new one is this, let me know what you think.

Before you read this (just encase you haven't read the other posts) i'll set the scene.

So the animation is set in 1890's france at old circus, a young man called Émile is going to dive from the 60 foot call diving board.....The animation is in a black and white color sytle and using comedy referance from Charlie Chaplin, Harold Lloyd and Laurel and Hardy.


So here is the new script/shot list......


Start with shot of poster of the high dive act.

Émile is leering over the wooden pool noticing how small and shallow it is.

(The look on Émiles face will tell the audience what he is feeling)

He puts his hands out and taps a leaf that is floating on the top of the calm water.

He finds himself struggling to lift his head and look up at the top of the ladder where the diving board awaits him.

When he feels he is ready for the climb ahead he places his foot on the ladder and in a very nervous state starts to work his way up to the top.

He continues to climb but with each step it becomes harder and harder to go much higher.

Émile suddenly finds himself looking down and comes to realize how high up he is.

(The focus on the camera skews as taking reference from the effect that Alfrid Hitchcock established in his movie Vertigo)

He quickly grabs hold tighter and pulls himself closer to the ladder so that there are little more than a couple of millimetres between the ladder and his body.

He gathers his confidence and keeps going still remaining close as he can to the ladder.

His footing gives way and he almost falls, while holding onto the ladder with one hand he struggles to get himself back in control.

He squirms around trying to get his hands back on the ladder (using Charlie Chaplin, Harold Lloyd and Laurel and Hardy).

He manages to regain control and keeps on climbing.

He soon makes it to the top of the ladder but still struggles to compose himself and pull himself over the top and onto the board.

He takes a deep breath and pulls himself over while remaining very low and close to the board.

He takes hold of the railing at the top of the board and slowly rises to his feet, as he does this see finds that his legs have turned to jelly and he is unable to stand up very well.

He tries to hold his legs and make them ridged so that he can stand but this doesn’t work, he soon manages to take control, get himself together and stand up straight.

He walks toward the end of the board still remaining as low to the board as he can as he gets closer to the edge.

As he looks over the edge of the board his vertigo takes control again and his eyes widen and face becomes expressive of a man feeling sick.

He knows he needs to do this dive so he moves back to the ladder and crosses his heart so has a little prier to god.

He runs to the edge as if to do a big extravagant jump but as he gets to the very end he slows down and jumps off holding his hat and his nose and tucks his legs in.
So this will be shown to Ed later today and i will let you know what he thinks about it.


Anyway i will leave it at that and i will write more later.


By for now

Character Profile - Émile

Well i've been thinking about this a lot all night, since my last post and since Ed had his talk with me.

I now feel that although this animation is moving to a place that i wasn't planning on taking it at the start it could still be brought back but while still using the advice that Ed has given me.

So my new story is that Émile is the only character now, there is no bird (although i may go and do an animation including a bird at some point....as i like the idea for it, i just dont feel it would work in a silent black and white movie style i could be wrong), we only have Émile and his act of jumping from the 60 foot tall diving board.

He is still nervous about doing this act as his fear of heights is taking control of him, but he knows that he has a job to do and he must overcame this fear to do his job.

Using what Ed said i've made sure to include a conflict and a thought process.

The conflicts are Situation and Self, situation because he has a job to do but its on a very high level diving board and it is terrifying to him and self because he knows he needs to do it but his vertigo is stopping him.

Ed talked about how your character needs to have....





Action----------Obstacle------------Objective
 

At the start Émiles action is getting himself ready for the dive, his objective is to dive off that board and land in the water his obstacle is his fear or the heights he will be at.

When he starts climbing a new action takes place and he is now climbing the ladder, the objective is still the same as before (to dive off into the pool) but his obstacle now is that vertigo is starting to take effect and its causing him to lose balance.

He continues up with the same Objective....(the objective wont change until that objective is complete or a new objective is found), Obstacle at this point is that his footing slips and he almost falls causing a new action of grabbing the ladder and pulling himself closer to it and wrapping his arms around it.

Now as i'm still working on this since Ed only just talked to me today and im not a writer im an animator, so im not sure on how to end it.

I do feel that i follow the rules set out quite well and i dont feel that there is one point in that animation where i wouldn't be able to pause the scene and ask that character "what are you doing right now", this is what as animators we try and create and i think i may have managed it (finally ^_^).

So i did a quick Character Profile as the title of the post might have already told you so this is what i have.

Name: Émile
Age: 22
Gender: Male
Height: 6ft 2"

Diet: Vegetarian (for health reasons).

Dreams: To be able to support his family and make sure they never struggle for anything in life and to make his mother and father proud.

Health: Energetic and lively, great physical and mental health.

Social Statues: Lower middle class, never has been or strives to be in a position of power.

Ethnicity: White.

Cultural Heritage: Comes from a family of French circus acts including high dive acts, tight rope acts and human cannon ball acts.

IQ: An Educational IQ based on a home schooling but a very high knowledge in performances in the circus.

Education: Home schooled by the people who work around the circus but didn’t learn much due to their basic educational knowledge.

Adrenaline Moments: Feel from the high wire when a small child which caused him to develop a fear of heights.

Sexual Orientation: Straight.

Physical Stature: Tall, thin and spindly.

Income: Low wage of around 240F.

Profession: Circus performer

Favorite Music: French accordion music.

I feel i can look at this list and see everything that is needed to be known about the character without any problems.

I'll write out what i hope to be my final script/story tomorrow during lecturers and then show it to Ed again and hopefully get a better response off him...(one that doesn't make me feel like shooting myself lol), but im sure it will be ok.

At the end of the day, and he said it himself......what he says is his opinion, just cos its coming form Ed Hooks doesn't mean that the word is law and you can't do it as an animation.

Everyone has different tastes and likes and dislikes......if we didn't there wouldn't be any variety, so what might be something that isn't that great to me might make the person sat net to me laugh there head off....its all about personal preference...("you can't please everyone, but its worth a try").

So i will update again once i get a reply from Ed.

Also i will be hopefully showing some work at animex party tomorrow, sadly all i have is my showreel from last year but its worth a shot at sticking a image portfolio in there and seeing what they say.

Anyway till then i'll leave you all and go get some sleep as its an early start again tomorrow.

Good Night World.

Ed Hooks Feedback

Well i piched my idea for FYP to Ed Hooks today and it wasn't to keen on it....although after he explained why it made a lot of sense to me.

Basically he said it would be better if i removed the boss character so that Émile had one objective all the way through the animation and i shouldn't have the photo as part of the animation as when he gets to the top of the board and the wind takes the photo he loses the power in the animation and the photo gets it as its the photo thats making him dive not himself.

So i went back to the script during the break and worked out what i could do, with the help of my mates in the Students Union while having food i got some new ideas and pitched them to the people around me and asked what they thought, a lot of them didn't work but there was one that seemed to be a strong candidate for an animation.

So i wrote this out and showed Ed again....

Start with shot of poster of the high dive act.

Émile is leering over the wooden pool noticing how small and shallow it is.

(The look on Émiles face will tell the audience what he is feeling)

He puts his hands out and taps a leaf that is floating on the top of the calm water.

He finds himself struggling to lift his head and look up at the top of the ladder where the diving board awaits him.

When he feels he is ready for the climb ahead he places his foot on the ladder and in a very nervous state starts to work his way up to the top.

He continues to climb but with each step it becomes harder and harder to go much higher.

Émile suddenly finds himself looking down and comes to realize how high up he is.

He quickly grabs hold tighter and pulls himself closer to the ladder so that there are little more than a couple of millimeters between the ladder and his body.

As he reaches the midpoint of the ladder a small seagull swoops down and starts to get in his way, he shoos it away and it flies off so he continues to climb.

Not long after the first time the bird comes back and starts to get back up to his some old tricks and once again Émile shoos him away.

He soon makes it to the top of the ladder but still struggles to compose himself and pull himself over the top and onto the board.

He takes a deep breath and pulls himself over while remaining very low and close to the board.
He looks up and notices the same bird perched at the end of the board as if he was waiting for him.

Slowly he begins to rise to his feet, holding onto the railing so not to slip and fall.
He edges close to the edge of the board in hope that the bird will fly away but it flies up and starts to pester Émile once again.

Émile tries to shoo away the gull for a 3rd and hopefully final time but in the act of doing so he slips and lands on the board causing him to be flipped in the air and propelled to the water below

So i showed this to Ed and once again he went over it with me and showed me what needed changing and improving, he said that although the bird works for another conflict i now have 2 stories, the story of the bird and her protecting her nest at the top and the story of Émile trying to do his act.

Also im taking away the power from Émile again and giving it to the bird as its the birds fault that he fell off the board not Émiles own chose.

So now im stuck with 2 ideas and both would be incomplete if i removed the other character from the plot, i like the idea that the bird is looking after her nest and eggs by trying to get Émile to leave her alone, this is something that might be usable and i might be able to get away with this.

Another option would be to have Émile and no bird at all or family or boss, i simply have to give him a fear of hights and that will effect him....using influences from Alfrid Hitchcock's movie Vertigo.

I know that this animation was set out to be a humorous animation with a little slapstick and playing on the characters emotions and this is no longer the case, i'm just finding it harder and harder to do this.

My housemate and i just came up with another option while i was writing this, maybe Émile is a magician and his Dove from his act has gotten out of the cage before the show has begun, and perched itself at the edge of the diving board and he's got to go get it.

I really dont know anymore.....i feel lik this animation is going a little out of hand right now and i really need some one on one with somebody, i mean im not an script writer or a story writer im an animator.....i find it hard enough to write let alone wirte a script.

I would love nothing more then to be able to come up with something tonight and go to Ed tomorrow and show him it and for him to say..."that works, you've got it...but what if....." i would be really happy if that was the case and i would feel like i have created something that can be really well worked on.

All i can do for now though is look at the script, look over the notes i made in his class today and try and come up with a story that has everything he talks about in it.

I know what Ed Hooks says isn't the be all or end all of everything but it does mean a lot to me what he thinks of my work, maybe its because of the way i see him or maybe its because of the things he's done, all i know is if i get something that Ed really really likes i might have a shot in this world as an animator and that would be by dream on its way to becoming a reality.

Anyway i best go get to work on this new script i guess as i also have meeting with Chris on Wednesday ....although depending what i will be showing him is all down to what Ed says about the work i have.

Maybe a 2D blocking pass of the new script...if there is one by tonight might help things a little....we'll see.

Bye for now peeps and keep well and keep animating ^_^

Shot List

Well its taking me a while to work out what i want the final peace to look like but i think i might have nailed it down this time ^_^

During this week as i said before is Animex week, this is where a load of people from different companies in Animation and Games all come together at Teesside University to talk about what the company does and what they look for when hiring as well as other things.

Well during one of the lecturers i found myself inspired and needed to write down what i was thinking, turned out what i was thinking was what animation for my FYP will look like.

Anyway i ended up writing out 3 pages and im hoping to show the god that is Ed Hooks and get his thoughts on it.

Hopefully he will like it but if not he might be able to give me pointers on what i need to improve on.

So here is what i wrote.

Start with shot of poster of the high dive act.

Émile is leering over the wooden pool noticing how small and shallow it is.

(The look on Émiles face will tell the audience what he is feeling)

He puts his hands out and taps a leaf that is floating on the top of the calm water.

He hears a sound and sharply turns around to see his boss standing behind him and ordering him to start the act.

(Although his boss is half the height of Émile, the boss shows greater power and authority through his body language where as Émile is closed off and in a protective stance)

Émiles head drops and his body gives the impression of a school boy being told off by his teacher.

His boss leaves and Émile begins to get himself mentally prepared for the climb.

He finds himself struggling to lift his head an look up at the top of the ladder where the diving board awaits him.

When he feels he is ready for the climb ahead he places his foot on the ladder abd in a very nervous state starts to work his way up to the top.

He continues to climb but with each step it becomes harder and harder to go much higher.

Émile suddenly finds himself looking down and comes to realize how high up he is.

He quickly grabs hold tighter and pulls himself closer to the ladder so that there is little more then a couple of millimeters between the ladder and his body.

He reaches into his pocket and pulls out a small A5 size photo of him and his family, he looks at it for a while and soon finds the inspiration and courage he needed to keep on going.

(This is so what the audience will have the idea that he is doing this for them, so what they have money)

He puts the photo back and continues climbing, suddenly his footing slips and he almost falls, this shakes him up and bring back all the fear and worry that he started off with but with the image of him family still fresh in his head he continues.

He soon makes it to the top of the ladder but still struggles to compose himself and pull himself over the top and onto the board.

He takes a deep breath and pulls himself over while remaining very low and close to the board.

Slowly he begins to rise to his feet, holding onto the railing so not to slip and fall.

Making sure to stay balanced be moves closer to the edge but soon regrets doing it as he sees how high up he is and how faraway it is from the bottom.

He stumbles back in fear and grabs the railing so not to fall.

After a short time he recomposes himself and pulls out the photo of his family again, but this time it doesn't help him, he still can't do it.

But within seconds of him taking it out the winds of the high heights pick up and blow the photo out of his hand.

He runs after it but within seconds of him doing so he soon realizes that he has run off the edge of the diving board and is on his way down to the water below.

(or is he ^_^.....funny is he missed, as for him falling, the camera will stop at the diving board and he will fall this is so that the audience a) dont witness the death if there is one. b) The audience can come to there own conclusions of what happens at the end. and c) so what the animation runs to the time limit set at the beginning of the project)

Well that is the idea for now, as i said i will be showing it to Ed Hooks during the week and if there are any changes (and there most likely will) i will write them out and let you all know.

In the mean time please let me know what you think of it and what you feel i could imporve on.

Talk to you all soon.

Laterz 

Meeting

Well as you may remember from my last post i was going with Chris this week.

Last Thursday he contacted me and said that it may be better to have the meeting on Tuesday or Wednesday of this week instead, sadly i believe that me and Chris both forgot about this and ended up not having the meeting at all.

In some ways this is a good thing as its helped me get more done and work a little harder.

So in the next meeting (whenever it may be) i'll have more to show him and get hopefully more feedback.

Now on to next week, over next week there wont be any updates or work being done (well not as much as current) as its Animex week at my University, this means im going to be working on Almost finished work that i have yet to complete so that i have a show reel at on Wednesday at the latest to show to the speakers and visitors to the university, i wish that i was further with my FYP so that i could show this but due to major computer issues and problems with time management i sadly not at the point i should be by now, its starting to effect my other modules as well a little so its starting to become serious.

Taking time out for Animex may not be the wisest choice but its the better choice in my opinion for my future.

Anyway i thought it best to let you all now what will be happening.

In the mean time i've just uploaded some new images from my texturing work, its just 3 of the texture images i made to use in my FYP but its still something that might be work checking out.

Well, till next time have a great time and i hope to see you at Animex if your going ^_^.

Texturing


Grass Texture Big Top Roof Texture Big Top Stripes Texture Émile Face UV Map Émile UV Map Textured

Problems Keep Coming.

Well im back at Uni now and the work load has took off again but im managing as best as i can so far.

I have had to make a little change to the things i am doing in the way of modelling for the project, basically im a Character Animator and i want to be able to show that in my project, the problem is that the modelling is taking longer that i had planned for and its going to leave me very little time for animation so i am forced to use a character model that i had come across a while ago.

From the model i will only be using the body as the head i will have to make so that it looks how i need it to, the reason for choosing this body is after look at the planned topology of my character and the topology of the body i will be using there are 90% identical and it would be as if i was creating something was already made (which i feel is pointless and a waist of time), i still need to put this across Chris but I would imagine that he would see it in the same sense.

Anyway i just wanted to let you all know how things are going as its been a while since my last post.

I have a meeting with Chris on Friday hopefully so i will update you all then.

laterz

6th Meeting

Had my 6th meeting with Chris today. We talked about if the changes i made to the style of animation would work and what i would need to do to improve on it if there was anything that wouldn't work.

Basically, he said that he had no problem with the changes i made but he felt that all the changes worked by themselves but as a combination there is the risk that one will over power the other and made the animation fail.

To get around this i need to make sure i do a hell of a lot of research and only take the sections of the different changes that work with the others. this will be hard to do to start but as the research takes off things should become a little clearer.

For the next meeting he would like to see some texturing tests and storyboard/layout examples, also the character model as that was meant to be done by the end of last month but sadly things didn't work out like that and i have ran over a little. (ooops)

I have started on the character model and i hope to have it finished by next week to show to Chris and get his feedback, this year (unlike last) i am doing my best to take on everyones advice and so getting this feedback is a big help to me and i look forward to it and welcome it with open arms.

This week you should see a lot of updates from me and i hope you like what i have to say......remember to subscribe via email here and you will be updated on any updates the next day ^_^

anyway i will talk to you all later so encase i dont talk to you before hand, good morning, good evening, good afternoon and good night :-)

Émile Designs

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Émile Moodboard

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Idea Change.....Slightly

So ye i've been thinking about my project and thinking about where i want to take it, im still doing the dive animation idea but im changing the way i planned to present my animation.

I have been looking at music options for my animation and i have landed on the choice of French Accordion music, specifically Ambiance musettienne


Sample - Ambiance Musettinne


I think this is a lovely peace of music and takes me to Paris every time i listen to it, it just has the right sound and feel to it.

So as i said i have changed my idea slightly, the music choice has a lot to do about it. as i have picked a French peace of music i will be making the animation a french circus animation now, this will involve little in the way of changing things that i have already done but i will have to change to way i was planning on up and coming things.

I will also be using a film noir style on my animation now, taking from the silent movies and incorporating the black cards that where using in the silent movies



Before i can really go ahead with this i will have to talk it over with Chris and see if he thinks it will work at all and if i will be taking on more then i can handle but i feel that i should be able to do it as i wont have to worry about texturing since its b/w and i will be able to use that time on researching the silent film style.

also i will be trying to take some reference from Stan Laurel when it comes to the emotions put across from my character.

here is an example of what i mean.



Also a collection of Stan Laurel's Boo-Hoo fits.....hope you enjoy.
YouTube Link - Stan Laurel Boo-Hoo!


anyway till next time keep well.

5th Meeting

Well today was my 5th meeting with Chris about the FYP, with Chris having a meeting for Animex sprung on him at the last minute he was about 45 mins late to our meeting but he made up for it when the meeting started.

This week was a group meeting, well that was the idea anyway...at the time the meeting was meant to start there was a total 4 people waiting (including myself)and there are i believe that there are 6 people in his group so it wouldn't have been a true group meeting anyway, sadly 2 of the people there at the start had to leave by the time Chris had gotten there so it ended up being just like a normal meeting (number of people wise).

Anyway as i said when the meeting started it was a great thing, Chris brought in a load of reports and animations, effects, drawing and other projects from previous years.

We had a look through the boxes and pulled out the ones that we felt would be a great asset to us and would help us in our own projects.

Looking at there work i found so many things that i didn't think of when doing my project and thinking about what path in my work i should take, one of my biggest worries has been the Viva at the end of the year where i present my work in front of a selection of mentors and im really dreading it but thanks to this look at other work i can see what i need to include and what i need to im prove on.

Next meeting i believe is a standard meeting where we talk about where we are in the projects and what we hope to have finished by the end of the month.

so until my next update, keep well.